Course Content
Introduction
Activities and exercises developed within this methodology aim to increase fundamental soft skills in female students who are currently attending STEM university courses. Following the introduction of "Arts" in STEM - i.e. implementation of creative and artistic thinking - we developed a methodology that helps mentoring students while elaborating different types of projects with the aim to empower their skills through an art thinking process. The proposed methodology follows an input-output process that leads students through the development of a project, where each output activity represents the input of the following activity.
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Incubation
In the Incubation Phase the participants carry out research in relation to the topic of their interest and begin to put the foundations for a more concrete and precise idea.
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Imagination
In the Imagination Phase participants begin to idealize and define the key steps for the development of the project. During this development phase, the first goals and objectives are set.
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Creation
During the Creation Phase, participants begin to concretely develop their product, project, or idea. After a prototyping step, this phase is accompanied by testing moments, where participants begin to understand what works and what should be changed. The testing phase is accompanied by the collection of external feedback, crucial to implement transversal points of view useful for the finalization of the project.
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Evolution
During the last Evolution phase participants aim to complete the project and present it to the audience of experts and external auditors. The Evolution Phase is a finalization phase but also a phase that looks to the future, as participants can take the key decisions on what should be changed in order to make the project more successful and to plan potential follow up.
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WeSTEAM Methodology
About Lesson

ACTIONS

Iterating: starting from the feedback collected, focusing on strengths and weaknesses of the outcome and return to prototyping, enhancing the strengths and improving the weaknesses

 

SKILLS

Problem solving – Disruptiveness

 

BRIEF DESCRIPTION

 

Artistic visualization of focus group results. Participants will then transcribe and clean the data gathered from the focus group presentations. They will then decide on a way to visually represent this data in an artistic way, such as creating a collage, abstract painting, 3D sculpture, line art, etc.

 

DETAILED ROLES AND ACTIVITIES

Each group has to artistically represent the results of the focus group feedback collected in the previous exercise. The aim is to summarize the results creatively as art is a powerful educational tool that can amplify the power of a concept or idea. It can act as a catalyst to enhance the creative capacity of the participants. 

Each group must choose an appropriate artistic way of presenting the collected feedback in an order that helps them identify what they can learn from the feedback. The way of analyzing is free, but should include at least: 5 things that were experienced as great, 5 things that were experienced as improbable and ideas for doing so. 

Then the visualizations are presented to the group and mentor to get their feedback as well and to inspire others.

 

TOOLS

computer, pen, pencil, posters, post-it

 

DURATION

4 hour

 

USEFUL LINKS

https://www.nathaliemiebach.com/

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