Course Content
Introduction
Activities and exercises developed within this methodology aim to increase fundamental soft skills in female students who are currently attending STEM university courses. Following the introduction of "Arts" in STEM - i.e. implementation of creative and artistic thinking - we developed a methodology that helps mentoring students while elaborating different types of projects with the aim to empower their skills through an art thinking process. The proposed methodology follows an input-output process that leads students through the development of a project, where each output activity represents the input of the following activity.
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Incubation
In the Incubation Phase the participants carry out research in relation to the topic of their interest and begin to put the foundations for a more concrete and precise idea.
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Imagination
In the Imagination Phase participants begin to idealize and define the key steps for the development of the project. During this development phase, the first goals and objectives are set.
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Creation
During the Creation Phase, participants begin to concretely develop their product, project, or idea. After a prototyping step, this phase is accompanied by testing moments, where participants begin to understand what works and what should be changed. The testing phase is accompanied by the collection of external feedback, crucial to implement transversal points of view useful for the finalization of the project.
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Evolution
During the last Evolution phase participants aim to complete the project and present it to the audience of experts and external auditors. The Evolution Phase is a finalization phase but also a phase that looks to the future, as participants can take the key decisions on what should be changed in order to make the project more successful and to plan potential follow up.
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WeSTEAM Methodology
About Lesson

ACTIONS

Planning: developing the plan for implementing the outcome, establishing goals, timelines,

human and material resources

 

SHORT DESCRIPTION

This exercise focuses on using the participants’ storyboards and creating an animation. 

An animatic is a tool used in the audiovisual world to give movement to static images. It is used to give rhythm to the idea that the participants want to create. It is a technique used as the next level after the storyboard, to bring previously drawn images to life. It also allows the synchronised integration of a series of images with voices, sounds and musical effects to illustrate the flow of a moving sequence. Both animatic and storyboard are the basis of animation and the development of an audiovisual product.

It serves to give a more complete idea of what the finished project will look like and to visualise and refine the narrative. The main objective is to find and focus the visual narrative. Are the concepts being clearly presented? What needs to be changed or added, etc.? Is the sequence for the development of the project correct or does something else need to be changed or integrated?

To realise this activity participants will have to follow a few steps, which will be briefly introduced below.

  1. Load the storyboard into a video editing software. 
  2. Create a timeline. Establish the duration of each animation according to the project. 
  3. Add sound. Adding dialogue and sound will help visualize scenes better, eliminate unnecessary jokes and create better timing and rhythm. 
  4. Highlight character movements. Arrows should be added to the animation to show character movement on screen and highlight camera movement to give a more detailed idea of how the finished product will unfold. 

Throughout the process, participants should be flexible and open to making necessary changes or cuts.

 

TOOLS

computer, Video editing software (iMovie, HitFilm, Lightworks)

 

DURATION

3/4 hours

 

SKILLS

Goal-oriented thinking: in order to achieve a goal, you need to think ahead, estimating the steps and the resources necessary to pursue it: this means being able to establish achievable, prioritized and timetabled tasks and to manage your time and resources accordingly.

Open-mindedness: During the creative process you must be able to welcome inputs from outside, in order to seize opportunities, prevent risks and solve problems: this means being receptive to novel ideas and willing to modify your opinions and actions, understanding the context and adapting yourself to it.

USEFUL LINKS

https://www.youtube.com/watch?v=MRyPSOyC7_c&ab_channel=Gorillaz

https://www.youtube.com/watch?v=_oOtIsB2BG8&t=25s, 

iMovie:https://www.youtube.com/watch?v=aANb-BpvASk



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