ACTIONS
Prototyping: creating a model of the outcome of a more or less defined level (based on the
complexity of the outcome), but effective to be tested (shown/used/experienced, etc.)
SHORT DESCRIPTION
After carrying out the previous exercises and outlining the key steps to follow, it is time to give shape to your prototype. During this activity, participants will have to create a 3D model of the world or scene they want to create. They can choose whether to create it with materials such as cardboard, colours, supports, etc., or to create the prototype with 3D modelling software.
This activity will be aimed at introducing rapid prototyping of immersive experiences. The objective is to build, test and rapidly iterate a game mechanism or project with tools such as ShapesXR, Mozilla Hubs, Lego, paper or a physical space.
The following activity can be divided into five main development phases:
- a) Rapid prototyping: Build a small-scale 3D prototype of the world or scene of your concept. Resize it to fit the timescale. Select a key design or mechanism to build in 3D on a 1:1 scale, physical, digital or virtual.
- b) Communication: What does the user need to do? What information does the user need to understand?
- c) Observation: Does the experience trigger the things you were aiming for? Would the user try it again? To gather feedback from IRL tests, you need to observe not only what people say, but also what they do and how they react.
- d) Fail fast mentality: Things will never go as planned. Tests and failures will yield lessons for subsequent iterations.
- e) Testing: Finding people. Testing. Iterating.
TOOLS
3D softwares, Visual art and visual literacy programming software, papers, colours etc, computer
DURATION
4 hours
SKILLS
Tolerance for failure: “Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.”, says a famous aphorism by Samuel Beckett: this means being able to cope with failures, both on an emotional level, focusing on your sense of purpose, and on a rational level, using failures as a lesson to understand what to improve.
Awareness: in such a complex and multifaceted process, that brings together creativity and rationality, self-expression and decision-making, it is important to keep in touch with yourself: this means being able to understand and express your emotions and thoughts, in order to avoid falling victim to stress and frustration, and to self-discipline in respect to tasks and timelines.
USEFUL LINKS
https://www.sketchup.com/plans-and-pricing/sketchup-free